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Posted

Best baseball simulation game on the market will officially release the new OOTP19 version on March 22nd. 2018 and it's loaded with new and improved features.

 

See what's new and link to pre-order if you are interested:

 

http://cdnsite.ootpdevelopments.com/newsletters/nl0221/index.html

 

 

Q & A's:

 

http://www.ootpdevelopments.com/board/showthread.php?t=284523

 

 

Disclaimer: I have no investing interest in this game, I just like to spread the great news about it's new releases. If you always felt like being a General Manager and/or a Manager of a ball team you will have a blast and hours of enjoyment playing it.

  • 3 weeks later...
  • 2 weeks later...
Posted
So, since I honestly don't care about their, uhhh, "groundbreaking" 3D visuals, can I get roster updates for the copy of OOTP 17 that I bought last year?
Posted (edited)
So, since I honestly don't care about their, uhhh, "groundbreaking" 3D visuals, can I get roster updates for the copy of OOTP 17 that I bought last year?

 

EDIT: The answer is no unless someone created a mod for it. They explained that new rosters were a big selling point for them.

 

But to be fair it isn't just about 3D visuals:

 

OOTP 19 Feature List!

Hey folks,

 

each year we add tons of new features and tweaks to the game, and this year is no different. Here is the current list of new features and improvements. Since we still have two weeks of beta testing left, there likely will be some more additions. Also, this is an incomplete list, as we usually make so many changes that we forget to write them down.

 

Major Changes & Additions

- 2018 rosters

- New in-game screen & 3D ballparks & player animations

- Manual voting for end of season awards

- New scouting report text & player development graphs

- Tournaments may optionally take teams that already play in other leagues

- Improved in-game AI: double switches, closer/starter usage in playoffs

- Added the option to choose between six different interface fonts

- Added team leader tabs to the pre-game screen

- Manager home page now has customizable sized widgets

- Modified internal ratings calculations. Adjusted global options for ratings display.

- Recoded many screens

- Added 800 fictional team logos

 

Minor Changes & Additions

- Added flag for user gender

- Added the Pacific Association independent league

- Can now set a league/tournament with schedule length of 0 to create a quick custom playoff-only bracket

- Added the option to lock the league total stats (historical leagues) while keeping league total modifier recalculation active. This enables users to have a static stats enviroment.

- Added arm angle rating for pitchers

- Historical leagues now support minor leagues and roster limits when playing with real life MLB transactions & lineups

- Added L/R split stats to historical leagues. These are used for player ratings calculations and can also be displayed in the career stats.

- Improved historical simulation accuracy

- Improved defensive ratings in historical leagues

- Added 1908 & 1909 as-played lineups to historical league database

- More accurate and realistic 19th century historical league and team database

- Added accurate single game records to historical database and default MLB games.

- Added the option to choose between Opening Day and End of Season rosters in the historical exhibition mode

- Improved draft pick trading AI

- Added RA9-WAR for pitchers, player defense breakdown by difficulty

- Added an "Extremely Low" injury frequency setting

- Columns can be sorted on the batter vs pitcher tab in the player profile screen

- Auto-load player pictures will search for BBRef-Minor-ID first

- Improved team color dialog

- Injured players no longer need to be immediately replaced in-game

- Fixed bug which caused interactive storylines to not trigger

- Added playoff history to league history page

- Moved languages and ethnicities into world.xml file. 1 to "n" languages possible now

- Can now skip player creation when adding a league to a world already in progress

- The middle mouse button now acts as a "page back" button

- Support for page navigation buttons on advanced mouse devices added

- The cursor keys up / down now let you scroll through player lists while viewing a player profile

- Added filter in coach lists for available jobs

- Added speed factor 1000 to real time simulation speed selection

- Countless other small improvements and fixes

 

I'll update this list during the next two weeks if we add more stuff or remember things that have been added already but not logged

 

Cheers!

Markus

Edited by JaysAllMighty
Posted
How lone does a single (simulation) game take to manage?

 

Interesting game. Never heard of it.

 

I don't actually manage the games but I do GM and it's a great game. Easily worth the like $30 they want for it.

Posted
How lone does a single (simulation) game take to manage?

 

Interesting game. Never heard of it.

 

I play all my games out in one pitch mode, takes about 15 minutes per game.

 

If you just simulate the games then it is almost instantly.

 

There are many different ways of playing this game, you play it your way.

 

Reading the forums will give you a lot of info about it:

 

http://www.ootpdevelopments.com/board/forumdisplay.php?f=3935

 

http://www.ootpdevelopments.com/board/forumdisplay.php?f=3909

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